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Larimar

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Devlog

  • Initial models and map layout
    September 19, 2021 by Moisés#larimar
    It's been a while since my last post. For the past weeks I have been gathering visual references and trying to figure out the visual style for the character and the environment. I modeled a first vers... Continue reading
  • Larimar v0.8.0
    August 26, 2021 by Moisés#prototype, #larimar
    These days I kept refactoring and balancing the new boss combat among other things. The code still needs clean up but I like the results the prototype has. Now that everything is setup and working I'm... Continue reading
  • New boss and chests
    August 21, 2021 by Moisés#prototype, #low-poly, #isometric, #boss rush, #godot
    This video shows: New boss added and integrated to the cutscene sequence A short battle showing the second boss mechanics Chest added to the cutscene sequence Item on chest shown and unlocked (bow and... Continue reading
  • Prototype polished
    August 14, 2021 by Moisés
    This update has new features including: Room changing Smooth transitions Simple puzzle to solve Cutscenes Some sound effects Boss fight balanced I have been working on this list during the week and no... Continue reading
  • Larimar - First Prototype
    August 06, 2021 by Moisés#prototype, #early, #game jam
    This is the first public version for submission to the Boss Rush Jam . This prototype has the core fighting mechanics I have been doing. I spent most of the time working on the game feeling before pro... Continue reading
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